Can Second Life Create Real Life Side Effects?
By Andrew Vogel on Thursday, August 23rd, 2007Much has been written in the last four months about the economic impact of Second Life in publications like the New York Times and CNN. To some degree, the initial shock of hearing people pay $200 in real U.S. dollars for a virtual home (albeit one that doesn’t really exist) has worn off. However, the real world impact of Second Life so far has been limited to advertising and economics. Socially and culturally, though, Second Life has not had as much of an effect. No real-world friendships have been lost because of a heated dispute between avatars.
As The Wall Street Journal revealed in its August 10 issue, this is all about to change.

(Source: The Wall Street Journal Online)
The Journal article “Is This Man Cheating on His Wife” focuses on a 53 year-old man, Ric Hoogestraat, who created his own male avatar named Dutch Hoorenbeek. He soon meets another female avatar and established a close Second Life friendship … then relationship, and subsequently a marriage with avatar Tenaj Jackalope, who is controlled in real life by Janet Spielman. As Hoogestraat spent more and more time in Second Life and his avatar spent more and more time with Jackalope, he spent less time with his real life wife, Sue Hoogestraat.
As one might imagine, the real life wife became jealous, and Sue Hoogestraat’s children are quoted as saying that the real life marriage is “beyond repair.” According to family law experts and marital counselors, though, the Hoogestraats’ deteriorating marriage is not an isolated case. The article cites that an increasing number of marriages are crumbling because of “virtual infidelity.” This begs the question, if virtual marriages are causing real life marriage trouble, are the virtual marriages all that virtual?
So far, many of the reports about Second Life and other worlds have focused on the economic, marketing, and social opportunities of these worlds. Not much has been written about the potentially negative consequences of these worlds. The possibility of a world that doesn’t even exist to cause a marriage rift seems incredible. Then again, many other fast growing forms of technology have come with their own set of undesirable side effects. As great a tool as the internet is, a slew of problems have come with it as a result of the enormous inappropriate and sometimes dangerous content that is available to anyone. However, the obvious benefits far outweigh any possible negatives.
It will be interesting to see how much the culture of virtual worlds affect the real world. It presents amazing possibilities for social interaction; never has it been easier to interact side by side with someone who is on the other side of the country, much less the other side of the world. Companies can now hold real business meetings in virtual conference rooms.
Given that some analysts say that this current growth is only the beginning of the boom, we can expect even greater potential for more virtual world, and in turn real world, opportunities. However, one question that may be asked down the road is “Do virtual world opportunities enhance or take away from the real world?”
If you ask Sue Hoogerstraat, the answer is probably the latter. If the marriage does end up in divorce, her husband may have effectively traded his real world wife for a virtual one. “The other life is so wonderful; it’s better than real life. Nobody gets fat, nobody gets gray. The other person that’s left can’t compete with that,” said Sue Hoogerstraat.
Sue brings up an interesting point. Many analysts have said that the main reason people choose to get into virtual worlds is because it is an escape. As a result, more and more people are spending 12 to 14 hours in virtual worlds. When people spend the majority of their day in these worlds, it can be easily argued that they are investing more time and energy in their virtual life than they are in the real life. Whether it’s because people are dissatisfied with their real lives or because worlds like Second Life provide a new alternative to reality.
I think that as the popularity of virtual worlds increase, so will the side effects; with virtual marriages and friendships coming at the expense of real world ones. It is likely that in the present and future that for most users, these worlds will become a powerful medium of social interaction that opens up all kinds of doors and opportunities. As the Hoogestraats remind us, for more than a few, virtual worlds have the potential to present a variety of real life problems. Even so, it’s hard to argue that the positives don’t outweigh the negatives.












What is probably most interesting is how much time is being spent on ’social networking’ aspects of the Web in general. Talbott’s ‘Devices of the Souls’ doesn’t touch on virtual worlds, but a lot of the book can be applied to them.
In the end, what is so virtual about a relationship?
I’ve avoided writing about it because I’m not a great person to write about relationships - but then again - that may be an asset.
hi andrew,
i think virtual worlds provide escapism from the increasingly stressful lives led by the modern day individual; ironically attributable to technology.
information in the present day is delivered at lightening speeds compared to snail mail, message in a bottle and homing pigeons of the past where anticipation of a response epitomized the purpose of many. non-verbal multi-tasking behaviour is encouraged through emails, smses and blackberries where instantaneous action is prompted. this of course is performed whilst listening to ipods, watching youtube clips, flicking through several internet explorer windows of social networking pages and tuning in to the world of today.
virtual worlds like Second Life can be seen as an antidote and supplement for the deterioration of face to face direct communication. this has allowed Ric Hoogestraat to pursue a virtual relationship, own a home for USD$200 and divorce his real wife without having to make a move from his desk, worrying about his coffee going cold or mentioning a word…
I used to be on Second Life and now I hate it. If you let it, it has the potential of ruining your real life. Besides, it is efficiently what I consider one of the opiates of life (like other addictive video games), it is too time consuming and at the end I realized that it amounted to absolutely nothing. I am happy to have quit it for good. I has allowed me to regain the lost ground and to concentrate on real important issues such as family and work and advancing the only life that really exists and matters.