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Archive for the 'Creative' Category

Font ‘Cult of Personality’

By Bree Beebe on Wednesday, February 6th, 2008

Believe it or not, fonts have a distinct persona that visually communicates something about who you are or what you are trying to verbally express.

For this reason, designers must carefully select fonts that are appropriate for the occasion or brand. Various societal associations, such as standard industry fonts, as well as the usage of a font in other industries play a vital role in influencing the audience perception of your brand. Other important factors that a designer must consider are audience, readability, and the “fontosphere” (what fonts and graphics currently exist within the design).

illustration 1.0

Consider illustration 1.0 of the Archer font by Hoefler & Frere Jones. What associations come to mind for the Archer font in a and the handwritten Akbar font in b? What are some differences in the actual performance of the font (legibility, style)?

What do your fonts say about you? Look for your font on signs, online, in the market, and in literature to discover more about how people may be perceiving you or your brand.

Want to learn more about typography? Check out the links below.

i Love Typography
Typophile
TypeNeu

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Advertising & Online Games

By Bree Beebe on Friday, February 1st, 2008

Very rarely am I as intrigued with online, flash-driven games as I was when I found the “Got Milk: Get the Glass” online masterpiece. The characters are well developed, the game board is fun and engaging and the plot is integrated with learning about the benefits of the product in an interesting way.

The Challenge (Get the Glass):

The Challenge

The Plot & Characters:

The Characters

(Close up of Character Description):

Closeup of Character Description

It’s Your Roll! …

It's Your Roll!

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What will be “Traditional” in 2017?

By Wade Forst on Wednesday, December 5th, 2007

Being old enough to remember when Apples (aka Macs) had a built in 9″ monochrome screen and were coined “Classics“, I have been lucky enough to be taught in both traditional methods and with the tools we use every day to create, communicate and reboot. Skip forward to 1994 and when Mindspring changed the landscape by offering great service with a slow, but reliable internet connection to my home and many offices in and around Atlanta. So what has happened in these 13 years since we would start the day by the lovely sound of the modem? We all know that a lot has happened and changed, but my question is less related to what has happened but to how it has affected our media and communication landscape.

Recently, I polled my students and recent graduates at The Creative Circus with some questions around “Traditional” and “Digital” advertising, design, media and strategy. Figuring that this generation of marketers, advertisers and designers will most likely experience an even greater shift in how we relate to media.

The Question:
How do you see “Traditional” advertising and media changing in the next 10 years?

Some of their Answers:

1.) “Consumers will have more control over the choice and content than they do now and brands that engage consumers as active participants will be successful.”

2.) “I don’t think there is ‘Traditional’ advertising anymore.”

3.) “More media channels, more ways to reach people, more interactive experiences and more brand interaction. Hopefully less User Generated crap.”

4.) “I don’t think anyone can answer that question. The only thing you need to be certain of is that your ideas communicate with an audience in an interesting way. Don’t let the media do the work.”

5.) “More out of home, experiential and true interaction between the audience and the advertising itself.”

6.) “Traditional will be a support role. It will only exist because it has always been there.”

7.) “I think it can go two ways… either it could go back to more traditional forms, as the interactive market becomes saturated, or it could go the other way where traditional becomes a program on the history channel.”

8.) “More interactive/online experience focused.”

9.) “A drastic overhaul of TV and more of a move towards viral.”

10.) “Media will become even more scattered.”

With these answers and our own insights, we all know “Digital” will become a driver within the next 10 years. The real question that excites me is what will “Digital” become.

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The Volkswagen DriveIn

By Wade Forst on Monday, November 26th, 2007

VW celebrates its anniversary in style.

It may be a Dutch website, but they have the same great taste in music (less the awkward skew towards the still popular Journey, Asia and Air Supply). The microsite showcases 5 generations of VWs alongside the music of their era. The gaming portion of the site quizzes the user to pick which VW and era belongs with the song and the results are an engaging advergame that delivers some great music and memories.

So what were my findings?

  1. VW sure has changed from the 5os, and still has yet to bring back the Karmann Ghia.
  2. Quiz shows and advergames mix very well.
  3. I have an odd skew towards 50s and 80s music.

Take the quiz and see how VW has changed over 60 years. Just click on “speel het spel” and enjoy the music. (It takes a while to load, please be patient!)

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Orange Unlimited Microsite

By Wade Forst on Tuesday, November 20th, 2007

Whoever said scrolling for content was bad? Maybe our entire User Experience Department…

So why can’t scrolling be part of the experience, part of the concept… well it can be and Orange does a great job with the dreaded “page down” action.

Orange, a mobile provider out of the UK, recently launched the microsite around the concept of unlimited mobile usage. It’s a clever play on unlimited and scrolling lets the user interact with various flash experiences and conveys the feeling of a single page that never ends. The micro-experiences give quick interaction points and continuously drive the user deeper down the page to an abyss of rainbows, birds, bunnies and monkeys.

All said and done, it is a smart site and if it does not crash your browser, I hope you enjoy the lengthy experience.

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Discover Your “Epsonality”

By Wade Forst on Tuesday, October 30th, 2007

Are you confused by the hundreds of printers that fax, copy, print, talk, beep and jam? I know I am.

Enter Epson’s new website that simplifies your decision process while giving you a few “chuckles” along the way. There are some great aspects to this site that make it viral and also sales focused. Epson understands that the viewer/user might not be the purchaser and also might not be ready to buy the product this instant. So, they have given the user some tools to share their findings with others and even themselves for future Epson purchase decisions. See below in the “Wish” page and a great example of a “Dear Me” reminder email.

So with an understanding of the user and the buying cycle, we might say that Epson has built an amusing site that guides us through a normally frustrating process. Well, before we jump to high praises, I would like to talk about some other key points that I would have wanted out of this decision engine:

1.) If they are talking about the quality of prints, show me the quality. I would have loved to have seen side by side examples of the same image to weigh the print resolution.

2.) If I am given options to compare the product, give me the ability to select from other manufacturers. The site is fun, but it will not stop me from going to a better comparison site like cnet to get unbiased reviews and user generated comments.

3.) As we all know UGC (user generated content) is a great feature to add validity to your products, why wasn’t a dialog started with consumers on the site that already owned these products?

All in all, Epson and their agencies have built a very creative way to choose “your” peripheral device, but they have left out some key features that could really make it more than an engaging microsite and make it a great tool.

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Getting Stoned Looks Fun!, says Billy.

By Stephanie Critchfield on Monday, September 17th, 2007

I’ve always had a bit of a sore spot for the Anti-Smoking campaigns. Don’t get me wrong, smoking among kids IS a problem: at least 4.5 million U.S. adolescents are estimated to be cigarette smokers and nearly 6,000 children under 18 years of age start smoking every day (American Lung Association, 2003).

My contention is this: I don’t believe anti-smoking ads are effective.

Let me back up a little bit … as a part of the Master Settlement Agreement with “big tobacco“, millions upon millions of dollar$ were given to states to create anti-smoking campaigns. However, according to a recent study conducted by the University of Georgia, the ads “do very little to dissuade middle school students from smoking—in fact, they increase the likelihood of teens picking up the habit.” The idea simple: teens don’t want to be talked down to, and as a result won’t respond to these ads. The study’s lead author suggests what I’ve always suspected, that the ads “inadvertently encourage rebellion.”

This leads me to the real purpose of my post … a recent campaign produced for another organization (that doesn’t work off the $$ of Big Tobacco), The National Youth Anti-Drug Media Campaign’s “Above the Influence” campaign. Above the Influence is a result of the White House Office of National Drug Control Policy, and is aimed at youth aged 9-18, especially the vulnerable middle-school adolescents.

The specific campaign I have isolated for this post is called STONERS IN THE MIST. And it’s cool. Stoners will love to play with this site. No, really. They will. Maybe even some young person who has only toyed with the idea of using marijuana will finally be swayed by this cool site. The site is led by Dr. Bernard H. Buck, a white-bearded explorer, complete with funny accent and safari suit. The entire interface is neat… there’s tons of funny video clips that “explore” the life of a stoner and a map users can click to see even more about the social life, health and fitness, and activities of a stoner.

I’m so confused. What’s the point of these anti-drug campaigns? Is it to create fun, flashy websites for kids to play with, or, are we trying to convince them they don’t need drugs?

I guess, who am I to judge? Perhaps the greatest challenge in advertising is to develop an effective anti-drug ad.

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So What’s Next?

By Donovan Panone on Friday, August 3rd, 2007

I’d like to use this post to start a discussion about the future of the web.  While Web 2.0 is a label given to the evolution of the online medium, most of the ideas often associated with that label really aren’t new. 

I spoke about this at a recent event - how Web 2.0 is more about a collection of principles than a bunch of features.  I also mentioned that if the web was to continue to evolve, we needed to stop thinking about ideas in terms of “features” and more about creatively addressing user needs and business challenges with original thought - thoughts around architecting interactive strategies aligned with how users interact and consume information on the web today.

I’ve been in the industry a little over 8 years now, and it seems that most of the ideas that have been generated over the last few years are not dramatically new.  During the dot-com days, and its subsequent aftermath, a lot of great ideas were built up due to the newness and excitement around the medium.  But like a kink in a water hose, technology limitations prevented those ideas from flowing and there was a corporate thumb over the nozzle, blocking the ideas from getting through.  Over the last couple of years, the kink has loosened and budgets are shifting toward interactive.  As a result, many of the ideas being implemented today are ones that were fighting for existence a few years ago.

My point?  I believe this new flow of old ideas has caused the stagnation of original thought.  We got so excited that we finally pushed through an idea we’ve been passionate about that our focus shifted away from coming up with new ones.  Now don’t get me wrong.  I’m not saying there aren’t any new ideas today.  The Web 2.0 movement has caused people to start the ideation process again. But, for the most part, these ideas are being conceived by a small percentage of people.

The larger percentage of ideas being generated by companies and agencies today are either jumping on a fad bandwagon, recycled ideas from years past or the replication of a feature already being used by their competitors or the latest cool site. Unfortunately, this often results in the misapplication of the idea - either not aligned with user needs, the business objective or both.

Maybe it has always been this way and always will, but I do think the web is at a growth stage where the time is right for a surge of new ideas.

So now what?  How do we shape the future of the web without staying attached to the past?  I’ve got a few ideas, but I want to see what you think.  Discuss…

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GO MEAT! Thank you.

By Cindy Pae on Friday, June 15th, 2007

In advertising, as well as in User Experience, there’s a concept of memorability. In the case of advertising, it’s more about whether the viewer remembers your brand (as opposed to UE where’s it’s whether they remember how to use or do something). Back in the day, one of the most successful campaigns was for Charmin. You remember Mr. Whipple? He was the grocer who chastised patrons with “Please don’t squeeze the Charmin!” How about the old lady at Wendy’s asking “Where’s the Beef?” More recently, there has been “HEAD ON. Apply directly to the forehead. HEAD ON.” All annoying, yet effective, no?

Well, there seems to be a new trend – ‘Brand cheerleading’ and psychological trickery. Interestingly enough, the campaigns in question are both for meat. The first campaign is for Hillshire Farms – a very effective one since I remembered immediately what the brand was. One ad in this campaign shows a woman at her desk preparing a salad with meat on it. Her coworkers come out of nowhere – one chanting “go meat, meat – go meat, meat” while another chimes in with a cheer “That salad rocks, the best….” And another continues with “that’s crazy girl, I swear, there is so much STUFF in THERE”. Silly, yet cheerful. We all know why cheerleading exists whether we’re used to seeing applied to lunch meat or not. At the end of the commercial the whole office gang (sitting together) cheers “cuz you hungry. you hungry. you’re mama say you hungry! — you say Hillshire, I say Farm. Hillshire. Farm. (pause) GO MEAT!” WHOO HOO – I’m going out and getting me a salad (with meat on it)!

The second product is also a lunch meat product. This time, Oscar Meyer is pitching their Deli-Creation lunches with the same type of commercial - though with more of a psychological twist. Two guys driving the wiener-mobile show up in an office cube-farm with sandwiches and a microwave/backpack (complete with extension cord to the wiener-mobile). The catchy tune (Muzak version of what sounds like ‘we’re having a heat wave’) prompts the lunch-bringers to march while nodding their heads up and down to the beat. The office workers start nodding… I start nodding.  “Yes,”  I say to myself while nodding.  “Oscar Meyer microwavable sandwiches are good.”   In an apparent stroke of good timing, I had just come across an article on how shaking your head up and down while performing a task can increase your conviction that your opinion about that task is correct. SO, if you’re inclined to eat a nice, hot, turkey and cheese sandwich made by Oscar Meyer, your conviction that Oscar Meyer lunch meat is good might be increased. Of course, the study is about YOU nodding your head - not the guys on the commercial - but I dare you to watch it and NOT have the urge to do so.

So now you get the ‘Go Meat’ portion of this post… why the “thank you?” This is another part of an ad I saw that sticks with me and definitely works as far as brand recognition goes. Driving to work one day I saw a billboard for The Closer with Kyra Sedwick. It had a picture of her, the words “The Closer, New Season, TNT, Monday June 18, 9p/8c, THANK YOU.” Thank you? Hmmmm - I don’t get it. Polite, yes… Are they thanking me for reading their ad?? Ok. You’re welcome? Actually, it turns out that the main character (the Closer) says this throughout the show - it’s her ‘tag line’. Of course, I didn’t know this (nor did several people I asked). So if TNT is trying to talk to their current audience, fine. They’ll understand. However, for those of us who are Closer-clueless, this ad is annoying. It IS memorable - but not in a good way. Therefore, I’m not watching the show.

I think I’ll have myself a sandwich instead. GO MEAT! Thank you.

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Message Delivery (Failure)

By Jay Jhun on Tuesday, June 12th, 2007

You are a marketer. You send a promotional email - time-sensitive, special deal - only to find that the click-through rate was abyssmal. As you begin the witch-hunt for why the message performed so poorly, you discover that Your ESP and their email server are found to be innocent. 

What if your creative piece is responsible? In this age of image-blocking, the importance of email usability is magnified. To illustrate my point, I submit these three samples:

Exhibit A:  The worst case scenario and truly the default view in Outlook 2007 (and the way this email first appeared in my inbox).

All images off

Exhibit B: What happens to the email when it is delivered to Outlook 2007 with a common preview pane size and images turned on (today’s lowest common denominator for email software due to it’s MS Word-based rendering engine)

Images On - Partial View

You see who it’s from, but you’ve probably seen other stuff from them.  You’re probably still left thinking, “So what?”

Exhibit C: The designer’s intended creative execution of a promotional email.

Full Email View

Bottom Line:  Send emails designed like this one back to the kitchen every time. Your emails will perform better and you’ll know that you’ve optimized for usability. 

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